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Vidheo gim

Saking Wikipédia

Vidheo gim punika pelalian ring anggé interaksi sareng antarmuka pangango liwat gegambar ring di guna saking piranti vidheo.

Pustaka[uah | uah wit]

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  • Crawford, Chris (1982). The Art of Computer Game Design. Kaarsipin saking versi asli tanggal 2015-07-02. Kaaksés 2021-10-30.
  • Lieu, Tina (August 1997). "Where have all the PC games gone?". Computing Japan. Kaarsipin saking versi asli tanggal 12 January 1998.
  • Pursell, Carroll (2015). From Playgrounds to PlayStation: The Interaction of Technology and Play. Baltimore, MD: Johns Hopkins University Press.
  • Salen, Katie; Eric Zimmerman (2005). The Game Design Reader: A Rules of Play Anthology. The MIT Press. ISBN 978-0-262-19536-2.
  • Smuts, Aaron (2005). "Are Video Games Art?". Kaarsipin saking versi asli tanggal 2010-12-14. Kaaksés 2021-10-30.
  • Winegarner, Beth (28 January 2005). "Game sales hit record highs". Gamespot. Kaaksés 12 February 2006.
  • John Wills (1 October 2002). "Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games". Cultural Values (Journal for Cultural Research). 6 (4): 395–417. doi:10.1080/1362517022000047334. S2CID 144132612.
  • Williams, J.P.; Smith, J.H., eds. (2007). The players' realm: studies on the culture of video games and gaming. Jefferson, NC: McFarland & Co.